Invite.Golf Help

Invite.Golf helps a golf crew manage games, players, groups, and places without changing the way tee times are actually booked.

Back To App

What is Invite.Golf?

Invite.Golf is a scheduling and invitation app for golf groups. It does not book tee times with a course. It helps you manage invitations, responses, players, and reminders around tee times you already arranged.

It automatically tracks who is playing, who declined, and who still has not responded.

Quick Start

1. Add or choose a Place so the course is available when you create a game.

2. Add Players so you have golfers ready to invite.

3. Create a Game with the date, time, course, slot count, and any notes players should see.

4. Watch responses in the game detail area as players accept, decline, or stay invited.

Games

Game owners create tee times, set slot counts, choose locations, and add notes. Only the owner can invite players or groups to a game.

Any player can create a game. If you are not invited to a game you will not see the game in the games list.

Players can accept or decline a game. Accepted players count against the slot total. Once the game is full, no other players will be allowed into the game. If a slot opens up later, previously rejected players will be notified that there is a new opening.

Players can also add a single guest for themselves when the game has room.

Yes means the player is in and counts toward the slot total. No means the player declined or marked themselves as unable to play. Invited means the player has been invited but has not answered yet. If a game reaches its slot limit, the list shows FULL so you can spot it quickly.

Stats

The Stats page is where Invite.Golf turns your golfing history into a little bit of glory.

It shows the story of how you have moved through the crew over time: the games you were invited to, the rounds you said yes to, the games you hosted, the times you got shut out, and the achievements you have earned along the way.

It is part scorecard, part scrapbook, and part bragging rights. Instead of just telling you what is happening next, it reminds you of the part you have already played in the life of the crew.

Groups

Groups are reusable collections of players. They make it faster to invite a familiar set of golfers to a new game.

Anyone using the app can create a group and manage its membership.

Examples of groups could be “Saturday Morning Guys”, “Everyone”, or “The B Team”.

Players

Players are the people who may be invited to games. You can add players with a name and email address, update their information, and send reminders.

A reminder is an Invite.Golf account reminder, not a direct game invitation.

Places

Places are golf courses or other locations used for games. A place can store its name, address, phone number, and URL.

Once created, a place is available when making new games for the crew. A place doesn’t even have to be a golf course. It could be something like Andy’s House if you are throwing a party!

Crews

A crew is the shared universe of golfers, groups, games, and places. You only see the data for the crew you are currently in.

Most players do not create crews directly. They become members when another player adds them to an existing crew.

You are not just creating a crew so you can be the administrator. Anyone in your crew can create games and invite players. Invite.Golf is an application that allows anybody that is invited to take the reins. A great example would be that if you normally make a Saturday morning tee time and forget; then someone else can jump in and make that tee time for you.

Using Invite.Golf With Visual Impairment

Invite.Golf can be used with keyboard navigation and screen readers. Use the skip links at the top of the app to jump to the main content or the main navigation.

Use the Tab key to move through the page, Enter or Space to activate buttons, and Escape to close popup dialogs. When a dialog opens, keyboard focus moves into that dialog and stays there until it is closed.

The app includes a High contrast toggle in the header. This can make text, buttons, and field boundaries easier to distinguish.

Navigation descriptions are available by keyboard focus as well as hover. Forms use explicit labels for fields such as date, time, email, phone, and notes, which helps screen readers announce them correctly.

On phones, the Games screen uses a simpler list-and-detail flow. Select a game to open its detail view, then use the Back to games button to return to the list.